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Recon utility reportedly fails to detect enemies inside Cypher's Cyber Cage — suspected in official VCT play, no statement from Riot so far

VALOPEDIA編集部

This article was machine translated from the Japanese original. Quotes were translated too, so they are not the speaker's exact words. Where anything reads oddly, the Japanese version is authoritative. Read the Japanese original →

The community has reported a bug where recon and tracking utility — Sova's Recon Bolt, Raze's Boom Bot, Fade's Prowler — stops reacting entirely to players standing inside Cypher's Cyber Cage. Viewers say the same behaviour appeared in Global Esports vs Gen.G at VCT Pacific Stage 2 (31 July), raising concerns for the competitive scene. As of writing (4 August), Riot Games has not issued a statement about the bug.

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What the bug does — enemies inside the cage go "invisible"

According to community reports, a player standing inside an active Cypher Cyber Cage can completely avoid detection and tracking from the following utility.

Abilities reported as affected:

AgentAbilityIntended behaviour
SovaRecon BoltScans enemies in range through walls
FadeProwlerTracks the nearest enemy
RazeBoom BotDetects enemies ahead, then chases and detonates
GekkoWingmanDetects and attacks enemies

All of them work normally outside the cage, but reports say players inside it are either never detected at all, or simply passed by.

The bug was found and tested by @JunNee_q, and became widely known after VALORANT leaker@valohabercisi shared it on social media on 3 August.

Suspected in official VCT play — the GE vs Gen.G (Sunset) incident

What drew the most attention was the link toGlobal Esports vs Gen.G at VCT Pacific Stage 2(31 July).

Viewers and community members say that during a round onSunset, while Gen.G'st3xturewas holding the site inside a Cyber Cage, aRaze Boom Botand aFade Prowlerthrown by Global Esports both passed right by t3xture without reacting at all.

Global Esports won the match 2-1, so even if the bug worked in Gen.G's favour at some point, it may not have changed the final result. Even so, the community has raised concerns about competitive integrity.

Note: the account of the official VCT match above is based on community reports and coverage by several international outlets (esportnow.gg, talkesport.com). No detailed review of the official replay has been carried out, so the bug's direct impact still needs verification.

Impact on the competitive scene — Cypher could be disabled temporarily

VALORANT has previously disabled an agent or a map temporarily when a bug was found that affected game balance or competitive fairness.

If this bug turns out to be reliably reproducible, a temporary Cypher ban or a hotfix are both plausible. With Play-Ins and playoffs approaching in every VCT region, leaving a bug in the competitive patch could become a serious problem.

For now, an official response from Riot Games is awaited.

✍️ This is an original article by VALOPEDIA編集部.

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