[Americas LCQ] A final that ran over 30 hours — 2Game Esports win dramatically after connection problems and seven technical pauses
This article was machine translated from the Japanese original. Quotes were translated too, so they are not the speaker's exact words. Where anything reads oddly, the Japanese version is authoritative. Read the Japanese original →
At the VALORANT Challengers 2026: Americas LCQ grand final in Mexico, serious connection problems and packet loss forced a total of seven technical pauses.
An unprecedented incident in competitive VALORANT history unfolded on the North American stage.
At the grand final of the VALORANT Challengers 2026: Americas Last Chance Qualifier (LCQ), held in Monterrey, Mexico, severe network lag and packet loss occurred repeatedly. After seven technical pauses and the official broadcast being postponed by a full day, the match took more than 30 hours from first round to conclusion.
At the end of it, 2Game Esports beat Shopify Rebellion Black in a full five maps (3-2) to claim a place at the VCT 2026 Americas Stage 2 Play-Ins.
Seven pauses and a suspended broadcast: what happened?
The problems began in the Bo5 final, which started on 29 July local time.
From soon after the first round, unstable server connections, high latency and heavy packet loss appeared repeatedly. The disruption was severe enough that characters visibly warped on players' screens, and the game had to be halted round after round. Organisers looked for a fix, but the technical pauses mounted to seven in total, and to protect player condition and competitive fairness they suspended both the match and the official broadcast for the day — a painful decision that pushed the result over to 30 July.
A five-map war: 2Game Esports take it 3-2 through sheer will
The second half, resumed the next day, was another fierce back-and-forth.
2Game Esports took map one, Ascent (10-13), but Shopify Rebellion Black hit back on Split, winning 14-12 in overtime. Haven (11-13) put Shopify Rebellion Black on the brink again, but they held on with Breeze (13-9) to force a decider on Lotus.
On Lotus, the composure of veterans like ex-LOUD/FURIA qck and frz stood out, and they pulled away at the end to win 13-8. Having come through 30 hours of extreme pressure and connection trouble, they secured their place at the Play-Ins.
Result
· 2Game Esports 3 - 2 Shopify Rebellion Black
✍️ This is an original article by VALOPEDIA編集部.
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